A Virtual Revolution in Kids’ Programming

Posted on 20 August 2008

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With the overnight success of BarbieGirls.com , the long term programming strength of Webkinz and Club Penguin, we see the Internet establishing itself and competing as a true kids’ media distribution platform.

The Internet is distribution; the content/genre is Interactive cartoons.

What’s old is new again. Kids love animation. And while many of these high-traffic branded and brandable children’s destinations use profitable subscriber-based revenue model, like broadcast they are becoming powerful engines for merchandising and licensing activities.

As broadcast demos continue to get older, digital media, Internet and mobile are where the younger and more desirable demographics are. And while no one should predict the demise of children’s programming, (Nickelodeon, Disney Channel, etc.) sticky, interactive, digital content is certain to become the more powerful engine replacing broadcast as the dominant driver of hundreds of millions of dollars in merchandising and licensing revenues.

GS New Media believes that The Saddle Club Virtual World , delivered on SUN Microsystems’ Darkstar platform, will be the first of a new generation of cutting-edge, community-driven, 3D-designed Web and mobile-based destinations for boys and girls that will not only attract an existing global and loyal audience of fans but also become a powerful cross-marketing and promotion tool for old and new Saddle Club- related products and brand extensions.

 

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marty - who has written 1 posts on GS New Media Inc..


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1 Comments For This Post

  1. Linda Rogers says:

    How cool is this?

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